Letter from the Editor / October 2017

Hiya folks!

It's the Editor-in-Chief here, uh, Colin. It's been 6 months or so since we first launched Third Person! Crazy huh? It's gone from light jacket season, to no jacket season, back to still not really jacket season because where is Fall am I right? Toronto folks you know what's up.

I'm getting off topic though. It's been a fun few months! We have gone to TCAF, dived headfirst into our first attempts at E3 coverage, taken at a look at some incredible local talent, attempted some video, talked in-depth about the Mass Effect series with someone who worked on it, got lost in a spooky town, took a look at one attempt to look at the Holocaust through the lens of games, and have started a whole series on how to get into, and play, tabletop games. We've done and attempted even more behind the scenes, attending talks and panels and conferences, in an attempt to take a look at our local community.

I am here to say we are still going to do that, and we plan to try to do it even better going forward, but in a new way. We have previously attempted to try to maintain a constant content flow, but, you might have noticed that hasn't always worked out. All of us here have jobs, and personal commitments that fill up our time which can make a constant stream of content tricky. Therefore, I am happy to introduce Third Person Monthly. Same site, but now in a more monthly edition format. We'll be taking our time and trying to provide more in-depth coverage of games, both AAA and indie. We will talk to our local community and creators and look more closely at their works, finding their inspirations and stories. We will continue to try to address the issues facing our industry, whether they be the flaws of the game development cycle or the lack of proper queer and PoC representation, and try to highlight those individuals and projects that help to work against these issues.

We will be attempting more video, because the cool thing is to do is pivot to video. However, we will always provide the written word as well and use both our video, and our audio formats, to help support our articles rather than the other way around.

Finally, we will also continue our weekly podcast. It has missed a week or two here and there but it will march on and into your preferred streaming format. We will continue to have guests and other fun segments as well.

If you've made it this far, both in this article and in keeping up with the site, I offer my sincerest thanks. It has been a huge undertaking and learning process for both myself and my fellow team and we will continue to learn from our mistakes and do the best we can. I have learned so much over the past six months and have had the pleasure of joining an amazing community full of talented individuals and teams who strive to tell amazing stories and challenge how we see the world. Shout out to those who have helped support us so far: The Hand Eye Society, DMG (Dames Making Games), Aether Interactive, Gamma Space, Secret City Adventures and so many more individuals who have given us a chance.

Also, please be sure to check out our 24 livestream coming up on November 4th starting at 5pm. We be live on Twitch, supporting Sick Kids Foundation and hosting local guests to showcase their work and get up to some fun shenanigans. We are trying to raise $1000 and any support is greatly appreciated.

Thanks for reading, and listening,

Editor-in-Chief Colin Cummings

Growing up in a small town, going to school for graphic and web design and finally moving to Toronto, Colin began to look for a new project and landed on Third Person. He has always had a passion for video games and finally decided to do something about it. Inspired by websites like Giant Bomb, Polygon, and Waypoint, Colin has founded Third Person with the intent of covering games using a mix of the old and the new.

Colin loves to dive into RPGs of all kinds, exploring their worlds and developing his character. Well-crafted stories draw him in too, and he is always on the lookout for a new adventure.

When he's not spending a billion years in a game's character creator, he can be found behind his camera, reading comic books or probably sleeping.

Some of his favorite games: Dragon's Dogma: Dark Arisen, Alpha Protocol, Mass Effect, Overwatch, Life is Strange, Persona 4