Third Person Presents / Sony 2017

Welcome to Third Person's (timely) coverage of E3 2017. We'll have a podcast for each press conference going up soon, as well as usual weekly roundup on the conference as a whole and our thoughts. Be sure to check out the other articles and podcasts and let us know what you think! (Editor's Note: Having your editor in chief get very ill right as E3 ends is bad for #content.)


Sony has sold almost 60 million PS4s worldwide, and has taken a strong lead in this console generation. With the release of the PS4 Pro and PSVR, they have also introduced enthusiast hardware that allows them to reach even more fans who are interested in staying on the cutting edge of new and emerging games industry technology. Sony’s E3 presentation should help solidify this commanding lead by showing off in-house games that take advantage of the hardware. Horizon: Zero Dawn did so by providing exclusives from third party developers like Activision’s Destiny, and doubled down on their indie commitment, showcasing new and exciting games for their platform. Did they do all of these things? Well, yes, but mostly no. The conference felt more like, “You already own a PS4 probably so, uh, here’s some stuff I guess. Also, here’s just a couple indie games. We’re no longer #buildingthelist.”

All images provided by Sony. Uncharted: The Lost Legacy.

All images provided by Sony. Uncharted: The Lost Legacy.

The conference started off with Uncharted: The Lost Legacy. It’s a game not starring Nathan Drake, instead focusing on two female leads, Chloe Frazer and Nadine Ross. It’s a standalone adventure, and might just be the thing needed to inject some life in a series that has reached it’s end. Personally, I still haven’t made it past Uncharted 2, and while this game looks impressive, I think the series has a lot to learn from Crystal Dynamics and Tomb Raider.

Speaking of female protagonists, some Horizon: Zero Dawn DLC is also on the (er) horizon. Titled “The Frozen Wilds”, it looks to expand on the story of the original game. The original plot of the game was one of it’s shining parts, and more chances to explore that are needed. Horizon is probably one of the best platform exclusives the PS4 currently has, and more of that is not a bad thing.

One of the most exciting things shown was Monster Hunter: World. A game that has been mostly trapped on the Nintendo 3DS here in the west, so I’m glad to see a full console release. It’s a series that has always intrigued me but because of the cramped nature of playing it on a handheld device, I never got super deep into it. I’m glad to see a full console release to give that game room to breathe, and I’m excited to start hunting monsters many times my size, and craft its spine into a new sword to repeat the process over again.

Monster Hunter: World

Monster Hunter: World

There were more giant monsters to be seen as well, with a remake of Shadow of the Colossus coming to PS4. It’s a game I only played the demo of from a Playstation Magazine PS2 disc, but always wanted to try, and this might be the chance to do it. From what I’ve heard, it’s a great game many people slept on, but it feels strange to not remake ICO as well.

We also got a bunch of stuff that I’ll only briefly mention as none of it really grabbed me: Days Gone, a zombie game that seems very unremarkable even at its second showing. Skyrim VR which, (come on Bethesda, stop with the Skyrim), some FFXV fishing VR game, which… sure, and Moss, a cute VR game about a mouse. There was also, The Inpatient, an Until Dawn prequel VR game, which could be interesting, as well as, some Call of Duty: World War II Multiplayer footage.

Shadow of the Colossus PS4

Shadow of the Colossus PS4

Moss

Moss

The last three things Sony showed proved to be the most exciting, and have the most potential. They showed off God of War, a game where you play as an older Kratos, guiding your son through what appears to be Scandinavia, leaving behind Greece and its pantheon of Gods. Kratos now wields shield, axe, and beard and is more grizzled than ever. The game has also dropped the Devil May Cry-esque combat in favor of something with more weight, and more impact, reminding me of Dark Souls.

David Cage’s Detroit: Become Human was shown as well, and, like all of Cage’s games, has potential to be both fascinating, yet thematically heavy-handed. It looks to explore the concepts of both class and race, but with the analog of human and androids. There is a conflict brewing between these two factions, and it seems as an android you have the potential to stoke these fires, or face these challenges peacefully. It’s hard to say how it will all shake out just yet, but it has potential.

Detroit: Become Human

Detroit: Become Human

Lastly, Sony finally showed off Insomniac’s Spider-Man. Not tied in with the upcoming movie, this game looks to tell its own story. The combat definitely looked over the shoulder, and copied off of its elder series, (the Batman: Arkham games) but those mechanics are a perfect fit for the webslinger. The quips are there, and the game was smooth, showing Sony has a strong exclusive on its hands. I felt the QTEs were a bit too plenty, but ending the trailer with a tease of Miles Morales shows this game knows it’s audience.

Sony’s press conference felt like your Uncle falling asleep on the couch after Thanksgiving dinner. Unsurprising, and mostly dull except for a few spurts of activity and excitement. Sony should have done more for indie-devs, and should have shown off more third party games. They’re definitely in the lead, but this isn’t how you hold it. Personally, I was left especially disappointed with still no mention of my favorite handheld, the PS Vita. Unfortunately, I think Sony needs a good wake-up call to push them back into gear, and after Microsoft’s E3 Conference, might just be in the position to now land that blow.

God of War

God of War


Third Person E3 2017: EA / Microsoft / Bethesda / Ubisoft / Sony / Weekly Podcast

Growing up in a small town, going to school for graphic and web design and finally moving to Toronto, Colin began to look for a new project and landed on Third Person. He has always had a passion for video games and finally decided to do something about it. Inspired by websites like Giant Bomb, Polygon, and Waypoint, Colin has founded Third Person with the intent of covering games using a mix of the old and the new.

Colin loves to dive into RPGs of all kinds, exploring their worlds and developing his character. Well-crafted stories draw him in too, and he is always on the lookout for a new adventure.

When he's not spending a billion years in a game's character creator, he can be found behind his camera, reading comic books or probably sleeping.

Some of his favorite games: Dragon's Dogma: Dark Arisen, Alpha Protocol, Mass Effect, Overwatch, Life is Strange, Persona 4