Editor-at-large Matilde Park and guest Moom from Radial Games in Vancouver discuss how games disable empathy and manipulate the visual language of violence with play by dehumanising their NPCs — a topic appearing with increasing frequency in the wake of Monster Hunter World. But as they discuss, it’s an incredible old tradition…
Along the way they also end up talking about the narrative tradition of dehumanisation in film and other media as well as how the way AAA games participate in the ongoing conversation the medium is having (at a slower pace) ends having unpredictable audience reactions.
Music: "Introduction" by Lifeformed, licensed through Creative Commons, used with permission.
Hosts: Matilde Park, Moom