The Third Person Podcast / Episode 37


Special Guest

Tabby & Jeff Rose

Axon Interactive

Editor-in-Chief Colin Cummings talks with game developer Tabby and Jeff Rose to talk about their time with the Toronto Game Jam and their upcoming game, Quench. Stories are shared from past and present jams, advice on OMDC is given, we get down into the details of Quench's art style, and we talk shop about game jams, Quench's hilarious bugs, and game optimization.

Note: Sorry for the dip in audio quality on this one! Colin did a goof. (That he has now fixed.)

Music: "Introduction" by Lifeformed, licensed through Creative Commons, used with permission.
Hosts: Colin Cummings, Tabby Rose, Jeff Rose

Alternate links
RSS / iTunes / Google Play

Be sure to keep an eye out on the site for a full article on Toronto Game Jam, as well as listen to our Game Dev Diaries recorded live at the jam.

Growing up in a small town, going to school for graphic and web design and finally moving to Toronto, Colin began to look for a new project and landed on Third Person. He has always had a passion for video games and finally decided to do something about it. Inspired by websites like Giant Bomb, Polygon, and Waypoint, Colin has founded Third Person with the intent of covering games using a mix of the old and the new.

Colin loves to dive into RPGs of all kinds, exploring their worlds and developing his character. Well-crafted stories draw him in too, and he is always on the lookout for a new adventure.

When he's not spending a billion years in a game's character creator, he can be found behind his camera, reading comic books or probably sleeping.

Some of his favorite games: Dragon's Dogma: Dark Arisen, Alpha Protocol, Mass Effect, Overwatch, Life is Strange, Persona 4