Letter from the Editor / December 2018

Hello fine folks!

I’m writing and publishing this letter to basically announce something we planned to implement a long time ago, but are finally actually doing.

You may have noticed in these last two months or so, Third Person has been a bit quiet. This is due to various personal reasons, as well as some work we’ve been doing behind the scenes. I am pleased to announce though that starting in 2019, we will be launching a new version of Third Person. The same writing, critique, and event coverage you’ve come to love just now with much more structure, a publishing schedule, more guest writing, and some plans for the future.

We are launching Third Person in a new monthly format, more closely mirroring a magazine or editorial publication. What does this mean for you, the reader? It means we’ll be publishing all of our content in the final week of every month consistently. We will be working on a major cover story, essays, op-eds, guest articles, interviews, smaller “capsule” writing, some non-fiction, and more. It will be at least five new pieces of content each month that looks at subjects like labour and social topics in the games industry, the Toronto development scene and events like Damage Camp or TCAF, indie game releases, and also profiles and conversations with developers.

Our site has always focused on narrative, and we will continue that story. By examining games through a similar lens that we put media such as film through, we hope to unravel how a game tells a tale and makes us feel and relate to the ideas presented. Mechanics and writing go hand in hand with game design and taking a closer look at this and how games succeed or fail let us focus on why some games emotionally resonate with us, while others don’t. We also plan to examine games through the lens of a variety of social issues and themes, challenging games that perpetuate trope and stigma, and celebrating the games that have us face ideas that let us dig deeper into our humanity and emotions.

On the note of talking to developers, our podcast is also undergoing some change, and we will be launching our new “ Third Person Postmortem Podcast”. This podcast will be tightly scripted, an hour in length, and we will sit down with developers and community members after game releases and events to interview them about their creative process and gain some insight into what made these things reality. These interviews will also be transcribed and posted in a written format on the site.

In terms of fundraising, we will moving off of Patreon (thanks to the handful of folks who supported us there!) and moving to a tip format on Ko-fi. If you like what you read, maybe send us a couple bucks!

We will primarily be focusing on written content, but some video content from an occasional livestream may emerge. We had a lot of success in our Extra Life stream (over $1000 raised thanks to everyone!) and we will be looking to continue that success in a more steady and constant format, and involve local developers in a fun environment. You may also be wondering where the archives and those giveaways for our Extra Life are, they are still coming! Just had some hiccups to work through.

Finally, the site will be co-authored by myself and my indomitable Managing Editor, Phoenix Simms. Between the two of us, we will be working hard to make Third Person a publication our community can be proud of, and one that strives to write passionately about narratives and social issues that need more attention. We will also always be on the lookout for guest writers and contributors, so if you have any ideas please send them to us!

We will see you in the new year with our second annual “Year in Review”. 2018 has been a banner year for Third Person, with thousands of readers looking at what we have created. A huge thank you to our staff, Phoenix Simms, Guil Bandini, and Jen Stienstra. Shout-outs to some of our constant supporters like everyone at The Hand Eye Society, Dames Making Games, Toronto Game Jam, and Gamma Space. I would also like to personally thank the following people: Alexis Kennedy, Lottie Bevan, Gabby DaRienzo, Andrew Carvalho, Jennie and Henry Faber, Samantha Cook, Tabby Rose, Sagan Yee, Miriam Verburg, Jake Butineau, Yifat Shaik, Keana Almario, Mae Pines, Susan Chang, Penelope Evans, Ben Gelinas, Kamina Vincent, Eileen Mary Holowka, and Randy Orenstein.

Sincerely, thank you to everyone who has read and shared and participated in what we have created this year. You are the reason we do this.

Thank you, and happy holidays,

Colin Cummings

Growing up in a small town, going to school for graphic and web design and finally moving to Toronto, Colin began to look for a new project and landed on Third Person. He has always had a passion for video games and finally decided to do something about it. Inspired by websites like Giant Bomb, Polygon, and Waypoint, Colin has founded Third Person with the intent of covering games using a mix of the old and the new.

Colin loves to dive into RPGs of all kinds, exploring their worlds and developing his character. Well-crafted stories draw him in too, and he is always on the lookout for a new adventure.

When he's not spending a billion years in a game's character creator, he can be found behind his camera, reading comic books or probably sleeping.

Some of his favorite games: Dragon's Dogma: Dark Arisen, Alpha Protocol, Mass Effect, Overwatch, Life is Strange, Persona 4