Welcome to Third Person's "Game Dev Diaries"! These are mini podcast episodes, bite-sized and (mostly) recorded directly from the source! In this first installment, Editor-in-Chief Colin Cummings sits down to talk with a variety of game developers from multiple disciplines and experiences at the Toronto Game Jam to speak about what they made, their creative process, and more.
Note: These episodes will not be included into the usual Third Person Podcast RSS feed, please subscribe to our Patreon to get the special RSS feed which will include these and all the rest of our podcasts in one place.
Music: "Fifty FPS Forest" by Lifeformed, licensed through Creative Commons, used with permission.
Game Dev Diary #1
Nikki October, Griffin Epstein, Bryan Depuy, Sam October
Talking Points: Rune Everything, the magic of language, inspirations
Game Dev Diary #2
Game Composer and Sound Designer
Talking Points: Deciding song length, marketing music, designing sound effects using your mouth
Game Dev Diary #3
Braydon Beaulieu, Patrick Greatbatch, Kat Pavlova, Mic Fok (not on the recording!), Jonathan Levstein
Talking points: Maudelyn's Quest, match three games, staying organized in the jam chaos
Game Dev Diary #4
Yani Wang, James Pratt, Justin Capcap, Michael Arcadi, Keana Almario, Jennifer Stienstra
Talking Points: Appeeling Personality, game dev schooling, future dreams and goals
Be sure to keep an eye out on the site for a full article on Toronto Game Jam, as well as an interview with organizers Tabby & Jeff Rose.
Growing up in a small town, going to school for graphic and web design and finally moving to Toronto, Colin began to look for a new project and landed on Third Person. He has always had a passion for video games and finally decided to do something about it. Inspired by websites like Giant Bomb, Polygon, and Waypoint, Colin has founded Third Person with the intent of covering games using a mix of the old and the new.
Colin loves to dive into RPGs of all kinds, exploring their worlds and developing his character. Well-crafted stories draw him in too, and he is always on the lookout for a new adventure.
When he's not spending a billion years in a game's character creator, he can be found behind his camera, reading comic books or probably sleeping.
Some of his favorite games: Dragon's Dogma: Dark Arisen, Alpha Protocol, Mass Effect, Overwatch, Life is Strange, Persona 4